This is a set of Test Rules Version V1.1 modified on the 26. October in Corowa.

Dear Reader,

Please mark all mistakes and write your suggestions, corrections, and comments on this paper and hand it back to either the Skysurf Event Judge, the FSSS Chief Judge; Ray Williams, Roger Flinn or Ronald Overdijk. And don’t forget to write a few compulsories too.

 

 

 

 

1. FAI AUTHORITY

    1. The competition will be conducted under the authority granted by the FAI, according to the regulations of the Sporting Code of the FAI, General Section, and Section 5 as approved by the IPC and validated by the FAI, and these rules. All participants accept these rules and the FAI regulations as binding by registering in the competition.

2. DEFINITIONS OF WORDS AND PHRASES USED IN THESE RULES

2.1. Team: A team is composed of two Performers and a Cameraflyer.

2.2. Routine: A sequence of moves performed during the working time.

2.3. Compulsory Routine: A routine in which the Team is required to demonstrate pre-determined skills which will be drawn at the beginning of the competition out of a pool (Formation skydiving rules).

2.4. Free Routine: A routine in which the moves are chosen entirely at the discretion of the Team.

2.5. Working time: The period of time during which Teams may perform a routine during a jump. Working time starts the instant any Team Member separates from the aircraft, as determined by the Judges, and terminates a fixed length of time later, as specified in para. 3.1.

 

3. THE EVENTS

3.1. Discipline

The discipline will comprise the following event :

Freeflying, exit altitude 13.000 feet (~4000 m.) AGL, working time is

maximum 45 seconds.

3.2. Objectives of the event

3.2.1. The objective for the Team is to record a sequence of moves in freefall with the highest possible artistic and technical merit.

3.2.2. For the determination of the World Champions see para. 6.3.11.

 

4. ROUTINES

4.1. The discipline is comprised of Compulsory and Free Routines.

4.2. Number of rounds

4.2.1. Full competition:

Compulsory Routine: 2 rounds

Free Routines: 5 rounds

4.2.2. Minimum competition:

Compulsory Routine: 1 round

Free Routines: 3 rounds

4.3. Jump order of routines

Jump order of the routines must be: C - F - F - F - C - F - F

( C = Compulsory Routine, F = Free Routine)

4.4. The Draw

4.4.1 The draw of the sequences will be supervised by the Chief Judge and teams will be given not less than one hour knowledge of the results of the draw before the competition starts.

4.4.2 All the compulsory sequences as shown in the appropiate annex will be singularly placed in one container. Individual withdrawal from the container, (without replacement) will determine the sequence to be jumped in each round. Each compulsory round consists of 4 sequences.

4.4.3 Use of Dive Pool: Each compulsory sequence will be drawn only once for the scheduled rounds of each competition.

4.5. Teams

4.5.1. A Team may either be a National Team or an International Team. An International Team may choose ist nationality according to their team members

4.5.2. Gender Equality: Teams may consist of members of either or both sexes.

4.5.3. There will be no seperate classification for gender.

4.5.4. Teams consist of three people anyone of whom maybe the cameraflyer. There is only one camera per jump allowed.

4.6. World Champions

4.6.1. After all completed rounds, World Champions in Freeflying will be declared.

4.6.2. Prizes and awards.

Prizes and medals are awarded as follows :

For national teams

Both the Performers and the Cameraflyer will be awarded medals if placed first, second or third. The flags of the countries of the Teams placed first, second and third shall be flown and the national anthem of their countries shall be played.

For international teams.

Both the Performers and the Cameraflyer will be awarded medals if placed first, second or third. The flags of the countries of the Performers only in both events placed first, second and third shall be flown and the national anthem of their countries shall be played.

For national and international teams Diplomas are awarded to all Competitors that are placed fourth to the tenth.

 

5. GENERAL RULES

5.1. Exit Procedure: There are no limitations on the exit other than those imposed by the Chief Pilot for safety reasons. If live transmission is utilized, ground commands may be given.

5.1.1 Once any Team Member has left the aircraft, the jump shall be evaluated and scored.

5.2. Jump Order

5.2.1 The initial jump order will be by draw and will be maintained till the quarter final round (Round 5).

5.2.2 After round 4 an updated reverse-order-of-jumping shall be implemented after every break in the competition jumps which occurs after a completed round if time permittes.

5.2.3 Jump order will be maintained throughout the competition, except for any logistical changes deemed necessary by the Chief Judge and the Meet Director. After the minimum competition the top 50% of the teams shall carry on with the competition (round up to a whole number), with a minimum of 8 Teams.

5.3. Jump Abortion:

5.3.1 The team may choose to abort a jump for any pertinent reason, and may descend with the aircraft. A team that has elected to land with the aircraft shall be given a new opportunity to jump as soon as possible. If a jump run is aborted and the Judges decide the reason is pertinent, the jump must then be made at the earliest opportunity.

5.3.2 If the reason is deemed not pertinent, no new opportunity will be given and the minimum score shall be given.

5.4. Weather Conditions

5.4.1. Adverse weather conditions during a jump are no grounds for protest. However, a rejump may be granted due to adverse weather conditions, at the discretion of the Chief Judge, Meet Director and FAI Controller, by unanimous decision.

5.4.2. Their decision cannot be grounds for protests.

5.5. Compulsory Routine

5.5.1. The Compulsory Routine consists of four (4) Compulsory Sequences drawn from a pool as described in Addendum-A.

5.5.2. The order in which the Teams will perform their Compulsory Sequences is the order of the draw.

5.6. Free Routine

5.6.1. The content of the Free Routine(s) is chosen entirely by the Team.

5.6.2. Teams are allowed to change the order of moves between every Free Round.

5.7. Air-to-Air Video Recording

5.7.1. The Cameraflyer will record the video evidence required to judge each jump to show the Team's performance to third parties. The same video signal can also be relayed live by transmitter for viewing and recording on the ground. If live transmission is available, the transmitter equipment must be acceptable to the Chief Judge.

5.7.2. For the purpose of these rules, "freefall video equipment" shall consist of the complete video system, or systems, used to record and relay the video evidence of the Team's freefall performance, including the camera(s), video tape(s), tape recorder(s), transmitter(s) and battery(ies). All freefall video equipment will use the PAL video format with a digital standard. Each Cameraflyer must use the video transmission system provided by the 1st Category Event Organiser. Each Cameraflyer must be in possession of suitable cables for dubbing purposes.

5.7.3. A Video Controller will be appointed by the Chief Judge prior to the start of the Judges' Conference. The Video Controller will be responsible for ensuring that the tape transport speed of all freefall video equipment is operating accurately in real-time throughout the competition.

5.7.4. Prior to using any freefall video equipment for the official Training Jump or Competition Jumps, it must be presented to the Video Controller for inspection. If any freefall video equipment does not meet the performance requirements as determined by the Video Controller, this equipment will be deemed to be unsuitable for the competition. After the initial inspection, the Video Controller may re-inspect any freefall video equipment at a time which does not interfere with a Team's performance, as determined by the Event Judge or Chief Judge.

5.7.5. After recording each jump, the Cameraflyer must turn off the freefall video equipment and note operate or remove the video tape(s). As soon as possible after each jump is completed, the Cameraflyer must deliver the freefall video equipment (used to record that jump) to the Chief Judge or the Organiser for dubbing purposes.

5.7.6. A Video Review Panel (VRP) will be established prior to the start of the official Training Jump, consisting of the Chief Judge, the President of the Jury, and the Chairperson, or acting Chairperson, of the Subcommittee for Freestyle Skydiving & Skysurfing. The VRP may enlist the help of the Video Controller. Decisions rendered by the VRP shall be final and shall not be subject to protest or review by the Jury.

5.7.6.1. If at least half of the evaluating Judges consider the quality of the video image insufficient for judging purposes, the VRP will assess the conditions and circumstances surrounding that occurrence. A rejump may be given (See para 5.9.).

5.7.6.2. If the VRP determines that the freefall video equipment has been deliberately tampered with, the Team will receive no points for all competition rounds involved with this tampering.

5.7.6.3. Contact, or other means of interference, between a(the) Performer(s) and the Cameraflyer shall not be grounds for a rejump.

5.8. Equipment malfunctions

5.8.1 Problems with a competitor's equipment shall not be grounds for a rejump, with the exception of circumstances as stated in para 5.9.

5.9. Rejumps

5.9.1 In each case of a jump where part of the Team's performance is not judgeable due to lack of video evidence, the freefall video equipment will be handed directly to the VRP for assessing the conditions and circumstances of that occurance. In this case, a rejump may be given, unless the VRP determines that there has been an intentional abuse of the rules by the Team, in which case no rejump will be granted and the Team will receive the minimum score.

5.10. Compulsory Routine

5.10.1. Judges give a score for the Performers between 0 and 100 expressed as a whole number, for each of the four compulsory sequences, using the following guidelines.

5.10.2. Omission of any complete Compulsory Sequence will lead to 0 points for the omitted Sequence.

5.11. Free Routine

5.11.1. Judges give each of the two judgement criteria a score, between 0 and 100 expressed as a whole number, using the following guidelines.

Technical :

Difficulty: The degree of difficulty of all moves and transitions of the jump.

Movement Skills: Ability to move vertical, horizontal and multiple rotations in an inverted, diagonal, horizontal and/or upright attitude or any other opposible attititude.

Precision, control: Ability of the Performers to demonstrate body controll skill or series of skills

Team Work: The ability to combine technical skills of the Performers to stay within close proximity of each other throughout the routine and/or create complex effects of movement

Examples:

Presentation :

Visual Excitement: Routine should hold the viewers attention throughout, dynamic variety, entertaining without being unnecessary.

Originality: Creative choreography in variety.

Composition: A balanced, well-composed, dynamic, interactive video image that uses a variety of photographic techniques that makes the routine interesting to view.

Team Work: Routines that demonstrate combined skills of all three Team Members.

Examples:

5.12. Judging rules

5.12.1. The jumps shall be judged using live or recorded air-to-ground video, or in the absence of air-to-ground video, the air-to-air video recording.

5.12.2. A panel consisting of five (5) Judges must evaluate each Team's Performance. The complete panel will judge the Compulsory and Free Routine and their scores will be averaged.

5.12.3. The Judges will watch each jump twice at normal speed, starting with the live viewing if possible. Portions of the jump may be viewed in slow motion if requested by two or more Judges. The second viewing may be waived if all Judges agree it is not necessary. A third viewing may be performed if requested by two or more of the judges

5.12.4. The chronometer will be operated by the Judges or by (a) person(s) appointed by the Chief Judge, and will be started when any of the Team Memebers leaves the aircraft. At the end of working time, freeze frame off the image will be applied.

5.12.5. The scores of all Judges must be collated immediately after the Judges have scored the jump for evaluation by the scoring section. The results of the collation will be checked by at least one Judge.

5.12.8. All scores for each Judge will be published.

5.13. Training Jump

5.13.1. Each Team shall be given one (1) official training jump prior to the first competition jump. The aircraft type and configuration to be used in the competition will be used for the official training jump.

5.13.2. The training jump will be evaluated by the Judges by the freeroutine criterias and the score will be displayed before the Team makes its first competition jump. (This is to allow the Team to assess the Judges' evaluation.)

5.14. Jury

5.14.1 An independent Jury as stated in the Sporting Code, will be formed.

 

6. RULES SPECIFIC TO THE COMPETITION

6.1. Title of the Competition: "The _____ World Parachuting Championships of Freeflying".

6.2. Aims of the World Championships

6.2.1. To determine the World Champions of Freeflying.

6.2.2. To determine the world standings of the competing teams.

6.2.3. To promote and develop Freeflying.

6.2.4. To exchange ideas and strengthen friendly relations between the sport parachutists, judges, and support personnel of all nations.

6.2.5. To allow participants to share and exchange experience, knowledge, and information.

6.2.6. To improve judging methods and practices.

6.3. Competition Information:

6.3.1. Date and Place

6.3.1.1. The competition will take place from: __ / __ / ____ to __ / __ / ____ .

6.3.1.2. The venue of the competition will be: (Location of WPC) _____________ .

6.3.2. Judges' Conference:

6.3.2.1 There will be a Judges' conference commencing: __ / __ / ____ .

6.3.3. Entries

6.3.3.1. Provisional entries must reach the organizer 65 days prior to the start of the championships.

6.3.3.2. Official entries must reach the organizer 45 days prior to the start of the championships.

6.3.3.3. Entries sent after 45 days prior to the start of the championships are subject to a late entry fee.

6.3.3.4. The entry forms shall be sent to:

(Address for WPC Organizing Committee).

Telex: ________________ ; Fax: _________________

6.3.4. Entry Fees

6.3.4.1. All delegation members except the approved judges shall pay an Entry Fee.

6.3.4.2. The Entry Fees are:

Competitors entered in one event: USD ____

Non-competitors: USD ____

Late Entry Fee: USD ____

6.3.4.3. The Entry Fees cover the cost of jumps, accommodations, meals and local transportation necessary for the conduct of the championships.

6.3.4.4. The Entry Fees shall be paid by __ / __ / ____ to the following bank account:

____________________________

____________________________

6.3.5 Organization

6.3.5.1 The Organizing Committee shall be headed by: ______________________ .

6.3.5.2 The Meet Director shall be: ______________________ .

6.3.5.3 Training facilities shall be available to teams prior to the competition at (location) ___________ commencing: __ / __ / ____ (Conditions will be announced in Bulletin No __ ).

6.3.6 Composition of Delegations:

6.3.6.1 Each delegation may be comprised of:

One (1) Head of Delegation

One (1) Jury Member (if not Head of Delegation)

One (1) Team Manager

One (1) Team Coach

One (1) Interpreter

No limit of Teams for each category.

6.3.7 Aircraft

6.3.7.1 The aircraft shall be ________ , with an exit speed of ____ knots (+/- 5 knots).

6.3.8 Program of Events:

6.3.8.1 The Championships is comprised of the following event: Freeflying

6.3.8.2 The event is comprised of 7 rounds.

6.3.8.3 The timetable for competition jumping is:

Official training jumps commence: (hour, day, date)

Competition jumps commence: (hour, day, date)

Competition jumps end: (hour, day, date)

Lay day (if planned) will be after the completion of the competition: (day, date)

6.3.9 Panel of Judges:

The Chief Judge is: _____________________ .

The Assistant Chief Judge is: _____________________ .

The Chief of Judge Training is: _____________________ .

6.3.10 Protest Fee: Each protest shall be accompanied by a fee of USD $50.00.

6.3.11 Determination of World Champions:

The Freeflying World Champions is the Team with the highest scores in the final round. If the two Teams have equal scores, the first place will be decided by one jump-off round. Only Free Rounds will be used for this jump-off round. If it is not possible to complete the jump-off round, the placing will be decided by comparison of the highest scoring Free Round performed by each Team. The Team with the highest score on any individual Free Round will place the highest.

[Top]

 

ADDENDUM - A

SUGGESTIONS FOR POOL OF COMPULSORY MOVES FREEFLYING 1999

PERFORMANCE REQUIREMENTS & JUDGEMENT CRITERIA

 

  1. Mind Warp

PERFORMERS: One Performer is in a stand up position, the other Performer is in a head down position and has a double hand grip on the head of the Performer in a stand-up

CAMERA: No specific camera action required

  1. Spock

PERFORMERS: One Performer is in a stand up position, the other Performer is in a head down position and has a one hand grip on the head of the Performer in a stand-up

CAMERA: No specific camera action required

  1. Vertical Compressed

PERFORMERS: One Performer is in a stand up position, the other in a head down position, and a grip is taken at the arm and leg of each Performer

CAMERA: No specific camera action required

  1. Foot To Foot

PERFORMERS: One Performer is in a head down position, the other in an upright position, a foot-to-foot dock is performed

CAMERA: No specific camera action required

  1. Joker

PERFORMERS: One Performer is in a head down position, the other in a stand up position, where a hand grip is taken and help for at least 3 seconds

CAMERA: No specific camera action is required

  1. Helicopter Carve

PERFORMERS: One performer is in a head down helicopter position, the other orbiting around in a head down position

CAMERA: Camera should be carving around Performers in opposite direction

  1. Stand Up Carve

PERFORMERS: Both Performers are in a stand up position orbiting around each other

CAMERA: Camera should be carving around Performers in opposite direction

8. Mirrored Burble Hop

PERFORMERS: Performers are facing off in a sitting position, where one performer pops over the top of the other to face off again. Move is performed again with the opposite Performer starting.

CAMERA: No specific camera action required

  1. Double Head Down Carve
  2. PERFORMERS: Both Performers are in the head down position orbiting around each other.

    CAMERA: Camera should fly from one side of Performers, underneath to other side (rock the cradle)

  3. Eagle
  4. PERFORMERS: One Performer is in a standing position, the other in a head down position. The one in a head down shoots below and between the others legs so that both Performers end up in opposite positions then they originally started. The rotation continues so that that both Performers end up in their original place. This rotation should be one continuous movement.

    CAMERA: No specific camera action required

  5. Rock The Cradle
  6. PERFORMERS: Both Performers are in a stand up, one performer slides below the other so that both Performers are now in a head down position. After facing off head down, the same Performer that initiated the first slide, now slide down below the other until both performers end up facing off in standing positions. This rotation should be one continuous movement.

    CAMERA: No specific camera action required

  7. Totem
  8. PERFORMERS: One Performer is in an upright position and the other performs a foot to shoulder dock which is held for a minimum of 3 seconds

    CAMERA: No specific camera action required

     

     

  9. Compressed Somersault Compressed

PERFORMERS: One Performer is in a stand up position, the other in a head down position, and a grip is taken at the arm and leg of each Performer. Individual front or back loops are performed and the compressed dock is again picked up.

CAMERA: No specific camera action required

14. Double Joker

PERFORMERS: One Performer is in a head down position, the other in a stand up position, where a hand grip is taken and the formation is rotated so that the upright Performer is now head down. This rotation should be one continuous movement.

CAMERA: No specific camera action required

 

 

 

[Top]

 

ADDENDUM - B

BASIC ORIENTATIONS AND BODY POSITIONS

FREEFLYING 1999

 

A. BODY POSITION

The body positions define the relationships of the limbs and torso. They specify the amount of bend at the knees hips and waist, and the orientation of the legs and torso. The arms remain free to control the positions.

A-1. Sit Position

The body is in the upright orientation.

The torso is straight, with no bent at the waist

The legs are bent like sitting in a chair, with 90º angles at the knees and hip.

A-2. Layout (Stand up) Position

The torso is straight, with no bend at the waist (a slight arch is possible).

The legs are together.

The legs are straight, and in line with the torso.

The head is in line with the torso.

A-3. Straddle Position

The torso is straight, with no bend at the waist.

The legs are split apart, form side to side, with at least a 90° angle between them.

The legs are straight.

The head is in line with the torso.

A-4. Pike Position

The torso is bent forward at waist such that the angle between the torso and thighs is less than 90°.

The legs are together.

The legs are straight.

A-5: Straddle Pike Position

The torso is bent forward at the waist such that the angle between the torso and the thighs is less than 90°.

The legs are split apart, from side to side (in a Straddle), with at least a 90° angle between them.

The legs are straight.

A-6. Stag Position

The torso is straight, with no bend at the waist.

One leg is straight and in line with the torso.

The other leg is bent forward at the hip and the knee is bent back to place the toe beside the knee of the straight leg. The bent leg is

bent at least 90° at the knee.

The head is in line with the torso.

A-7. Split Position

The torso is straight, with no bend at the waist.

The legs split apart from front and back, with at least a 90° angle between them.

The front leg is straight, the back leg as straight as possible.

The head is in line with the torso.

A-8. Tuck Position

The torso is bent forward at waist such that the angle between the torso and thighs is less than 90°.

The legs are bent at the knees, such that the angle between the upper and lower leg is less than 90°. The knees are not necessarily all

the way up against the chest.

The legs are together.

A-9. Tee Position

The torso is straight, with no bent at the waist

One leg is extended in front of the torso, at 90° to the torso.

The other legs is straight in line with the torso.

The legs are straight.

B. ORIENTATIONS

There are five different basic orientations which a body can have to the relative wind or ground. These define which way the torso is oriented,

and the orientation is the first way to categorize the poses.

B-1. Flat Orientation

The torso is horizontal, on its front, facing towards the ground.

B-2. Inverted Orientation

The torso is horizontal, on its back, facing upwards towards the sky.

B-3. Sideways Orientation

The torso is horizontal, on its side, with either side facing towards the ground. The chest is facing the horizon.

B-4. Upright Orientation

The torso is vertical with the head up, towards the sky.

B-5. Head-Down Orientation

The torso is vertical with the head down, towards the ground.

C. ROTATION AXES

Most moves involve some sort of rotational motion of the body. A total of five axes are required and sufficient to describe all possible

rotational motions.

C-1. Earth/Wind Axes

There are two inertial axes which stay fixed with respect to the relative wind or ground (after exit).

Vertical Axis

The vertical axis remains parallel to the relative wind, pointing from the sky to the ground.

Horizontal Axis

The horizontal axis is any axis perpendicular (90°) to the relative wind, pointing to the horizon. It may have any heading (pointing

towards any desired point on the horizon)

C-2. Body Axes

There are three body axes which stay fixed with respect to the Performer's body.

Body Head-Toe Axis

The body head-toe axis is oriented lengthwise through the Performer's torso, pointing form head to toe.

Body Front-Back Axis

The body front-back axis is oriented forwards and backwards through the Performer's belly, pointing from front to back.

Body Left-Right Axis

The body left-right axis is oriented sideways through the Performer's hips, pointing from left to right.

D. BASIC ROTATIONAL ACTIONS

There are four basic rotational actions which form the basis for most moves.

D-1. Turns

Turns in general involve a rotation about the vertical axis such that the heading is changing. The body can be in any orientation while

performing a turn.

D-2 Rolls

A roll is a rotation about the body head-toe axis when that axis is aligned with the horizontal axis.

D-3. Loops

A loop is a head-over-heels rotation around the horizontal axis, initiated about either the body left-right axis or the body front-back axis, when

either of these axes are aligned with the horizontal axis. The body goes through an upright position and a head-down position during the

course of the loop. A loop is considered complete when the head has travelled 360° around the horizontal axis from the point at which is

started. A loop need not start in an exact upright or flat position. There are three kind of loops. Note that loops are referred to by the direction

in which the loop is initiated, since in the case of twisting loops, the direction in which the loop completes may be different from the direction

at the start.

Back Loop

A back loop is a loop where the rotation is initiated about the body left-right axis with the torso rotating backwards.

Front Loop

A front loop is a loop where the rotation is initiated about the body left-right axis with the torso rotating forwards.

Side Loop

A side loop is a loop where the rotation is initiated about the body front-back axis with the torso rotating sideways.

D-4. Twist

A twist is a rotation about the body head-toe axis when combined with a loop. A single, or full twist is defined to be a 360° rotation about the

body head-toe axis. The amount of twist contained within a loop is the amount of twisting rotation completed after a 360° looping rotation has

been performed, when measured from the point in the loop at which the twist was first initiated. Twists may be initiated at any position in the

loop and in any direction.